using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;

[System.Serializable]
public class talk
{
    public string[] talkText;
}
public class LoadRunParams : MonoBehaviour
{

    private void Awake()
    {
        talk talkText=new talk();
        string json = fileManager.getJSONFile("Assets/Resourse/Text/talk.json");
        if (json != null)
        {
            talkText=JsonUtility.FromJson<talk>(json);
        }
    }
}
